Every aspect of A Hat in Time is meticulously designed and pitch perfect. The aesthetic side of things are incredibly strong; the game is filled with beautifully-animated, cel-shaded style worlds, each with it’s own hilariously-written and quirky side characters. The entire thing is scored with a triumphant and exciting soundtrack that makes you feel ready to set out on an adventure. Protagonist Hat Girl is given a strong personality with almost no dialogue, and is one of my favorite new main characters in the past decade or so. The controls are tight and so much fun to use, which is critical to a platformer that relies on navigating spaces. Few games make simply moving around a level feel so natural and easy.
And while that all is nice, there’s one specific aspect of the design that I’d like to focus on: the construction of the worlds that serve as your digital playgrounds. A Hat in Time makes some interesting choices in how they went about building these stages that I feel like digging into a little, because I think the variety they provide are part of what keeps the game feel so exciting and new at every turn.